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If we were to put any amount of expression -- even a slight smile or mildly angry eyebrows -- in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters." "Everyone is pretty familiar with the Human character models in Wo W, but working on these updates gives us a chance to embellish and fill in the blanks," added senior character artist Joe Keller.

"For the Human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original.

Not only do they look feral, but the build of their facial structure is much more akin to a wolf-like creature than what we're currently using in-game.

There's also a far sharper intensity to the eyes, than with the current models somewhat sickly yellow-ish sheen and dull colours.

Customize it with specialized structures like farms, stables, armories, workshops and more.

"We're looking at these model revamps as a sort of 'spiritual update' to the art content that currently exists in-game -- except we're completely redoing them from scratch," wrote Wo W senior art director Chris Robinson in a blog post.

"That includes the base model, skin tone variations, customization options (e.g.

It is the era of an Old Horde, forged with steel rather than fel blood. You must mount a desperate charge on Draenor – savage home of orcs and adopted bastion of stoic draenei – at this pivotal moment.

A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Your allies are legends from across time; your fortress a foothold in an alien land.

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